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Devlog
School's Out Remake [Project Postponed]
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Devlog
Project Postponed/On Hold
January 26, 2022
by
MPStudios-Old
I am putting this project aside for now. Admittedly, I had my first game jam as a platformer because I wanted to finish a game for once and it was the easiest tutorial for me to follow. In the time si...
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Developed Premise for the Game
January 17, 2022
by
MPStudios-Old
I have developed a unique platformer design for how this game will work. It is partially inspired by SMB3 and my original game jam submission "School's Out!" You and your friends will be all in the lo...
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Lighting Added to the Shaders
January 15, 2022
by
MPStudios-Old
I wanted to be able to implement lighting into my shader and while I cannot yet handle effects from light sources, I can handle changing the light of every single object on screen. The way this works...
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Color, Pixel Art, & Perfectionism
January 14, 2022
by
MPStudios-Old
I have a big problem when it comes to life - I am a horrible perfectionist and hate being wrong on something. I so often get sidetracked on the small things that aren't the most important thing. One o...
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Dialog System
January 12, 2022
by
MPStudios-Old
For purposes of the tutorial level and the potential of dialogue added into the game, I have added signs that pull up dialog boxes and display messages. (I wanted to upload this all as a video, but I...
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Progress in Health System & Enemies
January 12, 2022
by
MPStudios-Old
I've been making some progress in the game and I've thankfully easily implemented some placeholder art, hazards, enemies, and checkpoints. You currently have the ability to jump on the heads of the en...
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Implementing Kinematic System
January 08, 2022
by
MPStudios-Old
With my last post, I figured it'd be good to clarify how I implement this Godot kinematic system (GKS). The system has a process method that is not one of the standard pre-made methods. It is a proces...
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Kinematics System Concept
January 08, 2022
by
MPStudios-Old
INTRODUCTION TO THE SYSTEM I've always learned that abstraction is a man's best friend when it comes to video games. Don't make everything too rigid. Everything has to be adaptable. I realized that I'...
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